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Tower Hunter: Erza's Trial Torrent Download [pack]

  • tradepraracyha
  • Sep 12, 2019
  • 7 min read

Updated: Mar 13, 2020





















































About This Game Introduction: With features of roguelike and metroidvania,players of Tower Hunter: Erza’s Trial fight their way up in the world of a giant tower with random modules. Different terrains are found in the towers, and there is exploration to do and challenges to overcome. Due to a contract between our heroine Erza and a demon, Erza is beamed back to the original start every time she dies. As time loops, Erza, becomes a strong fighter who can make her way to her target.Features:2.5d toon render side-scroller game that exhibits fluent motion display.smooth control: a dodge may cancel punish, and strength and direction can be fine-tuned for jumps.Soul-like actions: supplies are limited; footsie and dodge are key factors and every move and weapon has its own magic.Each weapon has its ownfeatures a combo with which: you can combine light and heavy blows and switch from attack andto dodge.The classic order system from Castlevania is incorporated: special weapon skills and magic are triggered by simple commands.Take advantage of the special rune core system: in every adventure, the player can choose to foster a certain passive skill.licence system: acquire licences based on your clearance speed and the achievement of different conditions. These licences can be used for other purposes beyond display.Explore hidden elements: hidden passages that can be destroyed and sealed doors that must be opened using a corresponding colour key and that are full of dangers.Gameplay:In the world of Tower Hunter, countless warriors have already gone before you to challenge the unsolved secrets of the tower, but they failed.A mischievous god is lord of the tower. Cards appear after bosses are defeated.The empire grants different levels of licences to the warriors exploring the tower, according to the rarity of the cards they have collected. These licences bring with them status and power. Nobles have gone to the tower to compete for status and glory, but none have been as fortunate as our heroine Erza.In her childhood, Erza became bonded with a demon, who grants her another chance at life each time she dies. Due to this special ability, Erza can explore frontiers that no one has ever seen.One common feature of roguelike games is that there is no checkpoint where progress can be saved, and players must lose everything if their character dies. This basic design is followed here, but players can still accumulate a certain proportion of resources during the course of each adventure, and these can be used to acquire more skills and send characters to new stages, where they develop and become stronger. The more familiar the player becomes with gameplay, the more practised the response and battle skills are and the stronger and better equipped the heroine is, the further the player can go in the tower.This game is the prologue to Tower Hunter, which tells the story of how Erza the Sword Maiden became Empire’s youngest Major. What is in store for her? Stay tuned! 7aa9394dea Title: Tower Hunter: Erza's TrialGenre: Action, Adventure, Casual, Indie, RPG, Early AccessDeveloper:IceSitruunaPublisher:IceSitruunaRelease Date: 28 Sep, 2018 Tower Hunter: Erza's Trial Torrent Download [pack] the look of the game is great , the gameplay are hard , not about to complaint about it ,. There are no check points or save states! You literally have to just see how far you can get. It's easy to get lost, and some of the enemies can do major damage. You have limited ability to regenerate health. I like the challenge, but I hate that there is no checkpoints or save states between levels or stages or whatever. I don't like games like this. Also not enough information on the story, this universe, the characters you have. It's vauge so no real motivation to play. It has beautiful and unique graphics, unique and interesting music, it's fun gameplay but no saving or check points just ruins it for me.. An excellent mix of the metroidvania and rogue like genre.. I have to play this with a controller. Plus it give a run for the money. So far I'm liking it and hope they make the item/pause screen more fliar.. Tower Hunter: Erza's Trial is VERY much an early access title. From the bugs to the hilariously bad english translations (almost worth it alone for those), this game has a lot of work ahead of it. After playing just under 2 hours of this game, I realized something. With its current trajectory, I'm really worried that it's trying too hard to clone Dead Cells. Don't get me wrong, Dead Cells is a fantastic metroid-vania roguelike...but that game spent almost a year in Early Access, to finally release in a really good state. I'm worried that the ~10 month projected early access period for this game will (at best) pump out a game SO similar to Dead Cells that I understood most of the game mechanics without being able to parse the broken english translations.At worst, this game feels clunky...with many of the problems that I had being based in timing and animation speeds (falling at light speed, no double jump, really wonky physics with the diagonal down kick, NO MANTLING LEDGES?!). I'll try to make a comprehensive list below.PROS:--Beautiful art style--Runs extremely well (i7-7700k, 32gb ram, 1080ti)--Decent story take that kind of mashes Dead Cells and Let It Die (side scroller with tower to climb)--Neat mechanics (the blinding spore clouds in area 2 are actually pretty clever!)CONS:--Really weird jumps. The upward motion feels floaty, then it feels like someone tied a boulder to your feet.--NO MANTLING?! Why have wall jumping and such if you can't grab onto ledges and climb up? I actually stopped going into secret areas that you have to break through the floor for, because getting out was SO bad.--Enemy AI...just in general. Sometimes I would notice enemies matching my key inputs, they would sit at the top of ledges I was trying to wall jump up to, and so on and so on.--The shield barrier equipment item. I got to level 2-5 (although I have no idea how the levels are numbered) strictly on putting that shield up (which stops enemy movement and blocks ALL attacks) and attacking enemies through it. Horribly broken. Also, its duration is the same as its cooldown. So you can have it up 100% of the time.--Feels like you HAVE to do crap runs with no purchased upgrades if you want to progress. Permanent upgrades are rough enough to get, but spending 80% of your crystals to get a weapon that all just poofs when you die 5 minutes later feels really bad. Of ALL the things this game stole from Dead Cells, why not take the two types of currency (gold for spending, cells for upgrading)?--Bone Skellies. They throw their bones through walls. Even if you're not anywhere near able to get near them. I guess this goes along with enemy AI though. Don't let them see you until you've had line of sight on them at least once.Bottom line, this could be a damn good game one day...and I hope it becomes that. I think it's more than adding more weapons, items, and upgrades. This game needs seriously medical attention to recover from the day one wounds it's suffered. It's twice as hard to make a good game when most of the mechanics are directly taken from another game (that just went full release under a month ago), but I'm going to keep my eye on this one just because of how much I adore the art style and type of game. Hopefully I can re-write this in a year with a thumbs up. Nothing would make me happier.. xxx就必须挨一下小怪的伤害,角色的HP也很低,对新手很不友好。. EDIT: Thanks the Devs for the rapid response (solving my gameplay issues) I hope the game keeps improving!I know this game is early access and that I would probably encounter bugs and different types of issues, but this is too much.Positive: What I´ve been able to hear of the soundtrack is good and the graphics are beautiful and fairly detailed.Negative: The game is literally unplayable. I can´t go out of the tutorial area without getting stuck because the attacks teleport me to the other side of the map. The dash breaks the entire game, leaving me stuck, while the character slides. The jump makes me float to infinity and beyond. Let´s not talk about the 8 times my screen went blue. When I finally got out, the game broke once again, so that's all my progress so far.I want to keep playing, the game really looks promising but I cannot enjoy it right now. (Sorry for my Inglando). Even though it is still on its early access, this game looks rather promising, not only due to the carefully designed graphics, but a smooth, entertaining gameplay. It is definitely worth it, especially if you buy it on sale.. This is an absolutely wonderful game, the graphics are over the top and are just beautiful. The game play is actually really fun, it doesn't eat my graphics card to shreds (manages to run on a sapphire Radeon toxic hd5850 as a test to see how bad the graphics and performance will be, not too awful, and obviously runs butter smooth on my Asus GTX 1070ti) the only issue I have is there is no definite way to save ones progress, I'm afraid that if I exit the game from the menu and then change my mind and re-enter the game again it will send me back to the front point, I know that that is the point of the checkpoints but still it doesn't seem the most assuring way. Please add some Rock solid save points that take you to a menu and pause the timer more efficiently. I give it a 9/10. This game is really great if you're a fan of sidescrollers, though it is only in Early Access, it has alot of replay value. Great game can't wait to see what comes out for it.

 
 
 

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